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1.破碎的杀法 编辑

1.1Normal Mode Trash 编辑

破碎大厅,就像所有的70级5人FB一样,有一些难度的小怪群,用来检验小队的配合。FB中有大的小怪群,包含5个JY怪和2个非JY人形怪。这样,群组控制和火力集中变得非常重要。而且,此FB是很少的可以有2个T的FB。在队友火力集中和配合下,一个T可以轻松地吸引住2个怪物。(Immediately preceding some of the larger pulls there are groups of level 1 critters which can help your tank build some cheap rage before pulling, making initial aggro generation much easier.)





在许多小怪群中,Legionnaire(军团士兵)需要首先杀掉,否则它会召唤新的怪加入战斗。(BUG NOTE: We ran this with two priests who each MCed a mob in the larger pulls. If you leave an MC to kill last, the entire group will respawn. This seems to be a bug and we worked around it by always dropping an MC just before the last mob dies or always keeping a sheeped mob to kill last. This bug occurs even with one MC, and was present as of . This bug occurs on the Legionnaire packs as well as the gladiator packs in the cubbies that line both sides of one hall.)





过了第一个boss之后,小队必须通过Gauntlet of Flame区域。这里类似BWL中的那个镇压房间。在小队在走廊的尽头遇到JY怪之前,会产生出2,3组非JY的Shattered Hall Zealots(破碎大厅狂热者)出来。静止不动的Shattered Hall Zealots(破碎大厅狂热者)必须被清掉,同时小队会受到火焰箭雨,有小的AOE伤害。有个有效的策略是,T拉住产生出来的狂热者到下一个静止狂热者那里去。这里应该可以安全地一次处理3,4组狂热者。这里通过Gauntlet区域要越快越好。在非常必要时,你可以在战斗之外吃喝回复,但非战斗间隔非常小。Gauntlet区域现在有个BUG,如果任何一个小队成员挂了,小怪会重新产生出来,因此在杀JY之前,保证每个人都活着。





通过Gauntlet of Flame区域之后,在屋子的两边的小怪群,为首的是Shattered Hall Centurion(百夫长)。拉怪之前,等他们进入战斗,他们战斗到30%血时,停止战斗并立即回复到满血。尽量在接近31%的时候引怪。怪中一般会有Shattered Hall Gladiators(格斗者),治疗应准备T会受到的致死打击。也可以从旁边溜过去,但风险很大。





在同一条路上,有个2组很大的怪群,每组有6个JY。Acolyte(侍僧)应该被变羊,因为他会给其它JY治疗和加盾;Dark Caster可用宠物顶住,他会放火雨和暗影链;首先杀Legionnaire,然后是Reaver (剥夺者,会Cleave),然后Heathens(野蛮人),最后Acolyte。这里只要空间容许,可以进行恐惧。





还有个应对大群怪的有效的策略是,LR引并风筝3个近战怪。直到Legionnaire, Acolyte,和possibly the Dark Caster被杀掉。大厅的长度是足够的。





在Warbringer O'mrogg和Kargath Bladefist之间距离很短,其中,有类似DZ的Shattered Hall Assassins,他可以偷袭一个玩家并攻击另外一个。LR的闪光或者其他发现隐形方法要用上。只要Kargath活着,他们会刷新很快。

1.1.1普通模式速度/AOE的方法 编辑

我最喜爱的破碎刷刷队由一个QS T,武器战,2个火法和一个萨满治疗。武器z是可选的,可以被其他FS代替。如果带上武器z,需要让萨满提供Windfury图腾。TT会提高武器在的AOE中的DPS,并提高QS T的仇恨制造能力。





这样可以直接通过FB而不需要有群体控制。

1.2英雄模式指导 编辑

1.2.1Grand Warlock Nethekurse之前的小怪 编辑

Shattered Hall Legionnaires(军团士兵)对70级防护QS,12k护甲,爆击一次6600,普通攻击3500。



Heathens(野蛮人)是恒定的1500,速度很快。





警告:与普通模式不同,Houndmaster(猎人)组是很麻烦的。狗对板甲的伤害是4-5K(布衣7K),而且在猎人活着的时候可以打破羊和睡眠,因为猎人会偶尔喊“你们不能阻止我们”,打破所有的群控。猎人自己也免疫羊。一般,先CC一个狗,然后快速杀另一个,CC的人密切看好CC的狗。先杀掉狗,然后再杀猎人。





Grand Warlock Nethekurse之前的那组怪有个曲折,房间里有些睡觉的兽人(被称为战斗中的军团士兵)。靠墙可以到达,引过来杀掉,这样可以不惊动那个大的军团士兵组。将这些睡觉者都杀掉使战斗更简单些。术士之前的狗狗组,也可以引过来杀,并不惊动军团士兵,这样通过隐身通过军团士兵组。

1.2.2'The Gauntlet' Event 编辑

Gauntlet区域变得更难了,但有好的DPS的小队可以争取到时间。确保所有人在移动到下一个堆之前,处理掉产生出来的群怪,这里有个定时器,快速杀掉他们可以使下一组不再产生出来。在治疗和DPS的兰缺少后,速度解决掉一组,然后恢复,在移动到一下静止组前等待下一组的产生。





The Gauntlet is significantly harder, but a group with good DPS can take their time. Make sure you're all caught up with the spawns before moving on to the next pack – two come at a time, and it's based on a timer – killing them early does not make the next group spawn. Make sure if your healers and DPS fall behind on mana, you dispose of a pull quickly, drink up, and then wait for another pull before moving on to the next static group.





Gauntlet区域之后有个小boss,称为Blood Guard Porung。典型的T和快速的战斗,但有个恶心的近战顺劈,加上2个可以被CC的小怪。先杀掉两个小怪,然后集中杀掉BOSS。

1.2.3Warbringer O'mrogg 编辑

Warbringer O'mrogg攻击更强了,OT的对象很难存活。此boss必杀,不能跳过。

1.2.4Kargath Bladefist strategies 编辑

Kargath Bladefist最好通过最快的DPS来解决掉。类似普通模式,你可以用一个人杀小怪,





Kargath Bladefist can be best handled with a DPS race. Where as on normal mode you would have one person killing the adds, the extra hitpoints they have just makes it easier to ignore them to a degree. If you have a mage and hunter (or similar CC) spread out in the cage and the mage and hunter CC the first two adds that enter. Your Warrior should tank Kargath at the top of the stairs where you enter the cage and then also pick up and tank briefly the next 2-3 adds before fearing them off. By the time this is done Kargath should be dead. Really depends on what CC you have and how good your tank and DPS is.. Other groups may need to have one DPS on the adds, helped when needed by a second range one on each whirlwind.





For a Paladin tank, the setup is similar to the Warrior example given above. The Paladin should position himself at the top of the stairs while the DPS and healer(s) spread out in the cage. You can still CC the first two adds (making sure to wait until they're out of range of the Paladin's consecrate) and from then on, simply have the Paladin spam his consecrate at the top of the stairs while tanking Kargath. It's a good idea for him to judge wisdom during the initial pull to help regain some mana. Depending on the gear of the tank in question you may want to have anyone capable of AoE do so to help relieve some of the healing needed on the tank (which will still be contributing to the DPS on Kargath) but it's perfectly viable to have a geared Tankadin (102% avoidance, 12k unbuffed HP) simply take the hits from everything, stunning when needed. In any case, Amplify Magic is a good idea to aid healing.

1.3Grand Warlock Nethekurse 编辑

1.3.1策略 编辑

接近Grand Warlock Nethekurse时,会有4个非JY的Fel Converts站在他面前。在第四个被杀掉后,Nethekurse会攻击小队。Nethekurse在杀Fel Converts时,会说一些幽默的讽刺的话。如果小队杀4个怪时间过长,他会亲自杀了小怪然后攻击小队。



在整个战斗过程中,他会放置'Void Zones'(虚空区域?),放置后1秒后开始每秒做1000的暗影伤害。包括T在内所有人需要尽快离开。当半透明的,环形红色的图像出现在玩家身上,你会得到1-2秒的警告一个虚空区域的出现。虚空区域变成紫色垂直的柱状时产生实质的伤害。



他还会对随机玩家进行死亡缠绕,伤害2000点暗影,恐惧4秒,并治疗自己2000点。



在大约20%HP时,Nethekurse会发动'Dark Spin'技能,开始对周围的近距离的人造成2000点物理伤害,并对远程随机释放暗影带,造成1500伤害。他在发动技能的时候不能移动,因此近战退后,然后所有人使用远程攻击的方法(战士可以用反射)。盗贼可以用披风和逃避技能增加近战的时间。



所有人始终避免虚空区域,BOSS很简单。暗影防护,或者暗影保护,包括暗影防护装备会有很大的帮助。

1.3.2英雄模式 编辑

他会造成附加的伤害,但不会很多。到他的房间比击倒他难很多。

1.4Blood Guard Porung(英雄) 编辑

1.4.1背景 编辑

Porung在英雄模式的gauntlet区域之后出现。有一个短时间恐惧和相当恶心的大距离顺劈。

1.4.2策略 编辑

T靠墙拉住,速度杀掉。他有2个射手帮手,很容易杀,可以先羊一个,速度杀掉。

1.5Warbringer O'mrogg 编辑

1.5.1技能 编辑

BOSS是个双头怪物。免疫嘲讽和怒吼(?),AOE群体恐惧,换头的时切换攻击目标。


雷霆一击(可以驱散):对附近人员造成938-1062的自然伤害,降低35攻击速度,降低35移动速度,持续10S;


燃烧武器/爆炸波:当BOSS武器开始燃烧时,他对近战会造成1K的火焰伤害,然后他会施放2个连续的爆炸波(每个造成2.5K-3.2K的伤害),并附带一个移动速度的DUBUFF(可被驱散)。

1.5.2策略 编辑

O'mrogg有两个头,变换的时候,他会切换攻击对象。因此,不应该使用DOT和HOT。虽然他不能被嘲讽,目标的快速转换使他离开目标。战士可以装备切割武器,熊D可以使用Lacerate。



他的近战攻击很小,对板甲700-900。


他的周期性的AOE恐惧,防恐惧的技能都可用上。BOSS会攻击没有受到恐惧的对象,因此,如果T不能确保恐惧防护,所有人都要在恐惧的范围之内。



周期性的雷霆一击,伤害不算大,但减速效果需要从近战身上清除掉,这样可以及时进行DPS并逃出爆炸波的范围。



BOSS最大的突发伤害输出来自武器燃烧和爆炸波的组合。当武器变红时,会对目标产生1000的火焰伤害。紧接着,他会击中目标并带有一个最大3200火焰伤害的AOE爆炸波。通常,使用过爆炸波之后,他在几秒之后再释放一次。火焰抗性相关的魔法,TT和装备会非常有帮助。



T在区域中间,他最早站的地方拉住他,小心走廊附近的卫兵和刺客(最好之前清理一下)。



一个有效的英雄模式的策略是,使3个成员穿上DPS装备,并保持8500的血(buff后)。这包括Tank,剩下两个成员,应该是治疗,也需要高的血量。T首先上,两外两个DPS跟上。治疗对boss的目标进行治疗。BOSS不可避免的地会打治疗,但DPS全力输出,攻击不会很久。另外一个治疗应该在这时提供治疗。治疗应保持在恐惧范围之内,这样就不会在恐惧中被BOSS打死。

1.5.3仇恨 编辑

Omrogg有两张仇恨表。当他换头时,他会切换表,当表在第一次使用时,仇恨是清空的(除了一个非T的玩家例外,他被分配了一个小量的仇恨)。不要使用HOT和DOT,降低非T在切换后成为目标的可能性。切换之后,T应该立即努力成为攻击目标,这时所有DPS停止攻击指导获得控制。

1.6Warchief Kargath Bladefist 编辑

1.6.1策略 编辑

Kargath对良好装备的T造成的伤害是500。


在战斗开始时,楼梯附近的走廊上会产生出JY刺客。小队在房间中分散站位,这样来躲开boss的旋风斩。刺客不会攻击,除非走下楼梯。(His cleave will still hit you if you are very very close to his cage, so have the tank tank him in the middle of the cage to keep Bladefist within range.)



整个过程,走廊上会刷新出非JY小怪,这些小怪数量会变得很多,必须速度解决掉。



在战斗中,boss会在房间中弹来弹去,对布衣造成1000-1500的伤害。此动作在战斗中会越来越频繁,所以DPS越快越好。



如果能不降低DPS的情况下,处理掉小怪,战斗就很简单。



Kargath的Blade Dance每30S发动一次,从T开始进攻开始。如果小队中有DZ,确保他们在BD之前跑开到剩余组员的那里去。这里BD是这主要的问题,最好让DZ或者其他近战去杀小的,boss让仅远程DPS杀。

1.6.2可选的策略1 编辑

Have everyone walk up just two steps from the bottom (Third step) stand there the entire fight. The warrior runs in and begins the fight, tanking boss in the center of the room. (Watch your aggro Kargath WILL go on to the steps) The second step is far enough away to avoid the whirlwind cleave ability altogether. This makes it WAY easier to stay alive for clothies. Make sure you DO NOT take even one step back or you will aggro the rogues that spawn behind you.


Assign a mage and rogue, or mage and warlock, to burn down the adds immediately. We had a hunter as well and with this technique he was able to DPS the boss the entire fight.


Use mana pots early, it's a long fight and you'll be able to burn a second one if you need to this way.


This technique is nice because it works with or without a rogue. Also since nobody but the tank ever gets hit by the boss it's a cake fight that point anyway.

1.6.3可选的策略2 编辑

这个方法有点不同,但可能更容易,因为每个人只需要做好一个任务即可。


将两个远程DPS放在楼梯的两边,监视楼梯。他们降低小怪的速度并杀掉小怪。如果他们有剩余的时间,可以加DPS在BOSS上,但注意使用节约兰的技能,因为杀小怪本身是很忙的。


治疗放在楼梯中间,偶尔在BOSS发动旋风时退回来(但不超过第二级台阶)。


T和近战移动到房间中,让boss面对楼梯,因为治疗能更容易地治疗到T。近战DPS站在boss后面。



这个方法是战斗时间非常长,但却不难。如果每个人都严格做好自己的事,就没有问题。

1.6.4可选的策略3 编辑

如果你的小队都是近战DPS,我们尝试了一些策略。


If you get into a situation where your group is full of melee DPS (Take my guild's situation one night: the group consisted of a priest, warrior, two rogues, and I, a feral druid). We tried a few strategies involving me tanking the adds, a rogue and I DPSing them down then high tail it back to the boss. Both failed because the healer forgot about me (or the tank was getting killed at that point and his heal was more important than mine) and as soon as a rogue and I killed one add, another came. Until someone got it in their head (which I'm disappointed that I didn't come up with the winning strategy)to use the bright idea of the tank taking everything and we simply melt the boss away. The boss dropped like hot cakes.



It's a fairly simple strategy, the tank fights the boss (and subsequently twenty or so mini-people) at the top of the stairs or around halfway down. As always, avoid going down too far to avoid the rogues.


DPS simply beats the living crud out of him until he dies.


You'll need some AoE damage--Consecration and Holy Shield are best, but Thunderclap will work for a warrior. Cleave and Demoralizing Shout will help grab them up, but Thunderclap will keep them. Unless you're very good at targeting something else, swiping it, targeting something else, swiping it, over and over again, holding all or most of the aggro INCLUDING the boss (whom, I might add, is getting it's face torn off by the DPS), more power to you.


A Paladin can just keep consecration and holy shield up and all the mobs will run into the AoE and then stick to the paladin like glue. Blessing of Sanctuary and retribution aura will help too.


For Warriors Thunderclap is the most effective skill. It does direct damage and causes pretty nice amounts of threat.


Timing ain't easy. Some adds will be missed, Thunderclap has a pretty short range, so the DPS, rather than the tank, should go off them. The tank needs to stay at the entrance to catch the adds.


You're going to need to be careful of his whirlwind. It's pretty obvious when he uses it and it's pretty slow. Spread out when he does it to avoid his splash damage and so your DPS doesn't take it in the backside four times from his Cleave portion (it will most likely hit everyone in range, not sure on this).


I know what you're asking: If you can survive the Boss alone, how can you survive the twenty odd mobs that come in? Elementary, my dear reader. After the boss dies, all the adds form one big Conga Line and book it the heck out of there, Dano. ...I'm serious. They run out the way they came when he dies. True story.


The advantage to this strategy is that it's a pretty fast fight IF the tank can hold everything while the healer keeps him up.


Why is it faster? None of your DPS is wasted on the adds. No one is trying to kite them or tank them or kill them whatsoever. Just full-on DPS on the boss.


[edit] Heroic Mode Strategy


Boss and his abilities are pretty much same as on normal. His melee attacks hit for 400-1200 on a well geared druid tank (around 1200 to 3500 unmitigated damage). While he is blade dancing, he hits clothies for up to 3000 damage. However, unlike non-heroic mode strategies, it is a good idea to only CC the first two mobs, and focus entirely on the boss, using all trinkets and cooldown abilities.



Coordinate damage boosts at the start of the fight, such as Drums of War


All ranged DPS to a corner, as far back as possible.


Hunters lay a Freezing Trap on top of the bridge, to CC an add.


Ignore the adds, including the mobs that were CCed from the start and focus entirely on nuking the boss.

1.6.5建议的站位 编辑

所有玩家分散站位非常重要。为了躲避30S的BD,近战之间要预先互相跑开。


这里有个我们用过的站位,什么有效。T的站位可以让他得到的小怪最早的攻击,并留给DPS杀死他们的跟多的空间。 Example.jpg

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